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Paths & Talents

Your Path defines your character’s relationship with runic inscriptions and their core capabilities.

Wardkeeper

Warriors who inscribe protective wards directly onto their skin and armor, serving as frontline defenders.

AttributeValue
Primary StatMight
Hit Died10
Signature MasteryMelee Weapons
Starting DomainsTerra, Lumen

Base Abilities

Glyph of Shielding As a reaction when you or an adjacent ally takes damage, reduce it by 1d6 + your level.

Ward Transfer As a bonus action, transfer your active protective glyph to an ally within 10 feet. They gain +1 Defense until your next turn.

Inscription Scars Your body is a living ward. You can never be completely disarmed of your protective inscriptions.

Wardkeeper Talents

TalentPrerequisiteEffect
Glyph ShieldStartingDeflect spell damage by your level using your shield
Inscribed ResilienceStartingResistance to one damage type; when you take that damage, gain temp HP equal to your level
Warded SoulStartingAdvantage on saves vs charm and fear
Inscription BindingStartingGrappled creatures are restrained by your wards
Mending WardStartingWhen you use Glyph of Shielding, heal the target for 1d8
Overchannel WardStartingDouble the damage reduction of Glyph of Shielding; take half the reduced damage yourself
Unbreaking WardLevel 5Your defensive inscriptions can’t be dispelled; you have advantage on saves to maintain concentration
Aegis ExpansionLevel 4Glyph of Shielding and Ward Transfer reach 30 feet

Bladescribe

Fighters who inscribe combat runes onto weapons for devastating effects.

AttributeValue
Primary StatMight or Finesse
Hit Died10
Signature MasteryMelee Weapons
Starting DomainsIgnis, Fulmen

Base Abilities

Weapon Inscriptions You can temporarily etch runes onto your weapons for bonus effects lasting 1 minute.

Runic Strike Once per turn when you hit with a weapon attack, deal +1d6 damage of a type matching your weapon’s inscription.

Combat Scribe You can inscribe runes in the heat of battle without provoking opportunity attacks.

Bladescribe Talents

TalentPrerequisiteEffect
Devastation RuneStarting+1d8 damage on critical hits
Precision GlyphStarting+2 to hit with inscribed weapons
Targeting InscriptionStartingMark enemies for advantage on attacks
Perfect InscriptionStartingWeapon inscriptions don’t fade in combat
Giant’s BaneStartingExtra damage against Large+ creatures
Cascade InscriptionStartingAttacks can chain to nearby enemies
Runic FuryLevel 5Extra attack when you reduce an enemy to 0 HP
Master InscriptorLevel 7Apply two inscriptions to one weapon

Glyphweaver

Scholars who combine runes into complex patterns to reshape reality.

AttributeValue
Primary StatCunning
Hit Died6
Signature MasteryArcane Inscriptions
Starting DomainsAll seven domains

Base Abilities

Runic Array You can combine two basic glyphs into a compound inscription, gaining effects from both domains at increased cost.

Symbol Mastery Choose one runic domain. Inscriptions from that domain cost 1 less Runic Energy (minimum 1) and have +1 to their save DC.

Inscription Memory You can hold one fully-prepared inscription in your mind, releasing it instantly as a reaction.

Glyphweaver Talents

TalentPrerequisiteEffect
Expanded AttunementStartingGain one additional attunement slot
Metamagic InscriptionStartingOnce per short rest, apply one metamagic effect: Extend (double duration), Widen (increase area by 5ft), or Quicken (cast as bonus action)
Runic SiphonStartingWhen you successfully dispel or counter magic, recover Runic Energy equal to the inscription’s cost
Inscription ErasureStartingAs a reaction, counter an inscription within 60ft; contested Cunning check vs caster
Ritual InscriptorStartingYou can cast any inscription you know as a ritual (10 minutes, no energy cost)
Empowered SymbolsStartingAdd Cunning modifier to inscription damage once per turn
Dual MasteryLevel 5Your Symbol Mastery applies to two domains instead of one
Reality InscriptorLevel 7Spend 10 minutes to create a permanent glyph; max Cunning modifier active at once

Soulscribe

Healers who channel the Anima and Lumen domains to mend and protect.

AttributeValue
Primary StatInsight
Hit Died8
Signature MasteryDivine Inscriptions
Starting DomainsLumen, Anima

Base Abilities

Life Inscription Once per short rest, heal a creature within touch for 2d8 + Insight modifier HP.

Soul Sense You can sense the life force of creatures within 30 feet, detecting undead, constructs, and dying creatures.

Anima Script Your healing inscriptions leave protective marks that grant +1 AC for 1 minute.

Soulscribe Talents

TalentPrerequisiteEffect
Banishment GlyphStartingInscribe wards that repel undead and fiends; they cannot willingly enter within 10ft
Sympathetic ResonanceStartingWhen you heal another creature, heal yourself for half that amount (max Insight mod per turn)
Spirit LanceStartingAs an action, make an Insight-based ranged attack (60ft) dealing 2d8 radiant damage
Resonant HealingStartingWhen you cast a healing inscription, one additional creature within 10ft heals for 1d6
Purifying LightLevel 3When you heal a creature, you can also end one condition: blinded, deafened, poisoned, or frightened
Anima BladeStartingSummon a weapon of soul-light (1d8 radiant, uses Insight for attacks); lasts 1 hour or until dismissed
Glyph of PetitionLevel 5Once per long rest, call upon divine aid: ask one yes/no question or request minor intervention
Life LinkStartingBond two willing creatures for 1 hour; damage to one is split evenly between both

Shadowmark

Operatives who use Umbra domain runes for concealment and assassination.

AttributeValue
Primary StatFinesse
Hit Died8
Signature MasterySubterfuge
Starting DomainsUmbra

Base Abilities

Veil Glyph As a bonus action, activate Umbra runes to become lightly obscured. Advantage on Stealth while active.

Marked Target As a bonus action, place an invisible Umbra rune on a creature within 60 feet. +1d6 damage against marked targets.

Fade Step Once per short rest, teleport up to 30 feet to dim light or darkness as a bonus action.

Shadowmark Talents

TalentPrerequisiteEffect
Umbra StrikeStartingSneak attack deals Umbra damage
Shadow SlipStartingDisengage or Hide as bonus action
Refined TechniqueStartingExpertise on two skills
Reflex WardStartingHalve damage from attacks as reaction
Death MarkStartingAdvantage and auto-crit vs surprised creatures
Phase GlyphStartingTeleport through dim light/darkness
Phantom InscriptionLevel 5Create illusory duplicates
Tremor GlyphLevel 7Sense vibrations through surfaces

Pathreader

Travelers who read the natural runes in the world, mastering tracking and nature magic.

AttributeValue
Primary StatInsight
Hit Died8
Signature MasteryRanged Weapons OR Survival (choose at level 5)
Starting DomainsTerra, Anima

Base Abilities

Natural Script You can read the runic patterns in nature, gaining advantage on Survival and tracking checks in natural terrain.

Terrain Attunement Once per short rest, attune to the terrain. Gain advantage on all checks related to that terrain for 1 hour.

Beast Tongue You can communicate simple concepts with animals through shared runic understanding.

Pathreader Talents

TalentPrerequisiteEffect
Terrain InscriptionStartingMark terrain for advantage on attacks
Bonded LandscapeStartingSecond terrain attunement; ignore difficult terrain
Runic FamiliarStartingGain a CR 1/4 animal companion
WindmarkStarting+10 speed; Dash as bonus action
Scatter InscriptionLevel 5Attack all creatures in an area
Hunter’s Mark GlyphStartingEnhanced damage against marked prey
Verdant WritingLevel 7Manipulate plants and terrain
Way ReadingLevel 9Sense creatures up to 1 mile away

Universal Talents

Available to all Paths:

TalentPrerequisiteEffect
Vital Inscription+1 max HP per level; when reduced to 0 HP, drop to 1 HP instead (once per long rest)
Vigilance Glyph+5 initiative; you can’t be surprised while conscious
Swiftmark+10 movement speed; when you Dash, ignore difficult terrain
Fortune’s GlyphGain 3 luck points per long rest; spend one to reroll any d20 (must use new result)
Sight Rune+1 Insight; you can read lips; +5 to passive Perception
Body Inscription+1 to Might or Finesse (choose when taken); advantage on Athletics and Acrobatics
Knowledge GlyphsGain proficiency in 3 skills or tools of your choice
Guardian InscriptionCreatures provoke opportunity attacks from you when they Disengage; hits reduce their speed to 0
Toughened Physique+1 Might; when you receive healing, heal an additional amount equal to your Might modifier
Field MedicUsing a healing kit heals 1d6 + 4 + your proficiency bonus HP

Mastery Talents

These grant mastery in a skill domain—on a natural 1, you may reroll once (must use new result):

TalentPrerequisiteMastery
Blade MasteryLevel 3Melee weapon attacks and damage
Marksman MasteryLevel 3Ranged weapon attacks and damage
Silver TongueLevel 3Persuasion, Deception, and Intimidation checks
Wilderness InscriptorLevel 3Survival, Nature, and Animal Handling checks
LorekeeperLevel 3History, Arcana, and Religion checks
Runic InitiateLevel 3, Non-casterGain access to one runic domain; learn 2 inscriptions from it; 4 inscription uses per long rest